OK, it has come to my attention that this is all very confusing. Let me see if I can break it down for you guys, and I’m doing it here instead of the forums because… have you TRIED using BBCode for a long doodad? Ew.
Let’s forget about augmented crap before 1.3. It is too confusing. I’ll talk about any conversions at the end, but for right now, let’s just ASSUME that you have no augmented gear, no augment slots, nothin. Got it?
What Can I Augment?
Now, you have 14 pieces of gear on you right now. Some of it is orange, some of it is purple, and some might be blue or green. You can augment EACH PIECE. That’s right. Anything of any level that is green or above can be augmented.
Can I augment implants? YES
Can I augment social gear? YES
Can I augment tier gear and keep the tier bonuses? YES
How about legacy gear? YES
How about my alt’s shitty greens? YES
How To Put An Augment Slot On Your Gear
First, get an augment kit. We will talk about how those are MADE later, but right now let’s just focus on the using of kits.
Second, go to an augment table. They are definitely on the fleet and in other major cities (i.e. Coruscant). You can look on the map.
Third, pay the fee. You will have to pay a fee to add the augment slot to your gear, in addition to just having the kit. The kit will be consumed.
Augment Kits Have Levels?
Yes. Remember, the augment kit level is based on the level of the augment you wish to place in the gear, not to the level of the gear. (In general, you probably won’t bother putting augment slots onto things until you are level 50 anyway, so you will probably just be using the MK-6 (top level) augment kit.)
- You can put a low level augment in a high level augment slot. If you have an MK-6 slot on an orange item, you can put a level 1 augment in there or a level 50 augment.
- You can add a high level augment slot to a low level item. If you really love your level 11 orange set, you can put an MK-6 slot on it and put level 50 augments in there.
- You can equip an item that has an MK-6 slot in it even if you are low level, as long as the item is the right level. However, you may NOT put a level 50 augment in there and expect to equip it if you’re not 50 yet.
- You cannot put a high level augment into a low level slot. If you put an MK-3 slot onto an item, you will not be able to put a level 50 augment into that slot regardless of the level of your toon or the level of the item.
As you can see, you will mostly be dealing with adding an MK-6 slot to your end-game gear.
Upgrading The Level Of An Augment Slot
If your gear already has an augment slot, but it is low level, that’s no big deal. Just pretend it doesn’t have an augment slot at all. You upgrade an augment slot the same way you would add an augment slot to a piece of gear that didn’t have an augment slot to begin with. To review:
- Get a kit of the right level
- Find a table
- Pay the fee
Adding the Augment
You do not need a table to add the augment. Just like mods, the augment is removable. And remember the augment must be the same level as or a lower level than the augment slot.
- A level 30 augment may be placed into a MK-6 slot
- A level 50 augment may not be placed into a MK-3 slot
Crafting All The Things
Now we come to the hard part…
Making Augment Kits
Armormech, Synthweavers, and Armstechs can make augment kits. You learn the recipes from your skill trainer.
Now what do you NEED for the kits?
Augment Kit Parts
You will need augment kit parts to craft augment kits. It takes 10 augment kit parts (plus some other crap) to make an augment kit.
You get one augment kit part for each green, blue, or purple crafted item you reverse engineer (within limits, see below). Realistically, it will be a green item because it is cheaper.
- The item has to be one capable of proccing an augment slot “naturally”. This means reverse engineering any piece of armor or weaponry will yield an augment kit part. Reverse engineering a stim will not.
- It must be a craftable item. You cannot reverse engineer drops for augment kit parts. However, it does not have to be an item YOU crafted.
- It must be an item of the right level. If you want to make a MK-6 augment kit that is capable of holding level 50 augments, you will need to be reverse engineering level 49+ crafted items.
- Even though bioanalysts and cybertechs cannot make armor kits, they can reverse engineer certain of their crafted items for kit parts. Bio can RE implants; Cyber can RE earpieces.
In addition to augment kit parts, you will need basic scavenging/archaeology mats (depending on whether you are armstech/armormech or synthweaver) and some blue augment parts from slicing. In general, these materials will be cheap and easy to obtain.
Proccing Augment Slots
You can still proc an augment slot on an item “naturally” if you crit while crafting it. The level of the augment slot will correspond to the level of the item. You can upgrade the augment slot if necessary, see above for how.
Augments are made the same way as before. The demand will be higher so finding mats will be kinda rough.
What happens to your pre-1.3 gear with augment slots in it? The augment slot is changed into one of the new “tiered” augment slots and it is the HIGHER of: (1) the level of the item OR (2) the level of the augment currently in the slot.
- I am wearing level 11 pants with a lvl 49 augment in the augment slot. After 1.3 hit, my pants have an MK-6 augment slot.
- I have level 40 pants in the bank and they have no augment in them. After 1.3, those pants have an augment slot around level 40 (so MK-5 maybe).
- I have level 40 pants in the bank and they have a level 11 augment in them. After 1.3, my pants still have an MK-5 augment slot.
So the stuff you’re currently wearing should be fine. Your crap in the bank may not. Kthx.